![]() I will not be answering questions that are already answered in the FAQ. If you have any troubles or questions, please read the FAQ (located on the main page) and then post them in this thread. I hope those work- again, let me know if they don't work for you. This is the new URL, by the way, and it's here to stay (I've placed the site on my portfolio website).Īlso, the blog will contain updates on new releases, if you want a convenient notification, you can use the RSS (links in the sidebar). I think the up/down keys are /* right now. I'm preparing to move to TwbT and such, please use Truetype if possible to avoid garbled text. However, the magnificent Fricy has a repository where he uploads updates prepared by himself (and, I assume, using some graphics from the community). Which was a pity, because I liked the game quite much.Hey guys, since I'm now working on the official graphics for DF, I'm no longer maintaining this tileset. Its interface was so hideous, that I couldn't stand it any more, and just gave up. ![]() That time when the Elves brought a pair of lions, and I had to sell them even the gold in the teeth of my dwarves just to get them.Īnd then they introduced the new army system. The attack of the (very dangerous!) zombie sheeps. The tragic failed rescue of a snatched baby. I got many stories like that one, and I enjoyed the game a lot. Everyone seemed to conveniently forget that he didn't even touch a single kobold. When they decorated the new dining room, artists sculpted scenes of his fight. Later on he recovered, and had a big and impressive scar to show, and got a lot of respect. People brought him water from time to time. Glassy spent 1 year unconscious in a bed. only to swiftly meet a club with his forehead. untrained, with his bare hands, and no weapons. but not before Glassy, howling in rage, sprinted to attack them. One fateful day some kobolds arrived to the fortress' main gate. Glassy was fine with that change, since he got a better room (with an armchair and everything!) and the rest were happy that they would not be accidentally killed should Glassy have to Enforce the Law on them. Glassy was a shy, humble, non-violent (for being a dwarf) glass worker who was one day promoted to Sheriff. This ties into the lack of giving the player useful data. ASCII art is NOT an excuse - a game MUST make sure the player knows what's happening. The graphics are not clear - they don't readily let the player know what's going on. If the only way to learn how to play your game is by forcing players to read /third-party/, 100+ page manuals, IT IS VERY WRONG AND NEEDS TO BE FIXED IMMEDIATELY. The game just dumps you into the middle of an incredibly complex simulation with no help whatsoever, and you very well can die immediately if you don't know what you're doing. Lack of in-game information, objectives, tutorials, and/or hints, never mind something as nice as player training. The data that the player must know isn't presented in a useful manner, and often isn't available at all (for example, the events ticker which can't be rewound to review messages) It requires over a dozen keystrokes to make simple changes, and since you tend to get waves of 10-100 dwarves regularly and you have to assign jobs one at a time, you can spend at least half an hour of mind-melting tedium to get them all doing what you need done! This is a f-ing horrible design! As an extreme example, look at the task of reassigning jobs (WITHOUT that third-party tool!). The controls have no internal logic, and even simple actions require about four unintuitive hotkeys (minimum) to execute Dwarf Fortress is something I really want to love, and have tried over and over to do so, but its controls and mechanics are so anti-intuitive and anti-productive that I utterly can't stand it.
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